
Rube Goldberg - The Legend of Zelda BOTW
3D Animation
This project challenges students to independently design and animate an engaging Rube Goldberg Machine using Cinema 4D and the Redshift render engine. The course emphasizes integrating Nuke into the post-production pipeline to enhance 3D renders through the reconstruction of a beauty pass using either a Material Pass or Lighting Pass workflow.
Multiple students each create a segment of a Rube Goldberg Machine animation, which are then combined into a continuous sequence where a chrome ball travels seamlessly from one scene to the next.
The goal is to design an animation that fits within a predetermined camera setup and time limit while ensuring smooth visual continuity between segments.
Year
Client
CREDITS
3D Models of the chest, guardian, well
The Models Resource